Catch rates
How likely Counter is to flag each cheat on the default config.
Each number is the estimated chance that someone using the cheat for about 10 minutes of normal play gets flagged at least once. They're worked out from the limits in each check's code, not from testing cheat clients, so treat them as a guide. Players on 1.21.2 and newer get caught a bit more often, since those clients report every tick.
Combat
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Killaura
Catches snap aim, hits out of tick order and fast target switching. Smooth, random single target aura often slips.
Default85%Snap aim, 20 CPSTuned25%Smooth aim, 12 to 14 CPSPunishes -
Aimbot and aim assist
Catches turns that don't fit the mouse sensitivity and robotic constant speed aim. Aim tuned to the sensitivity mostly slips.
Default70%Fast, constant turnsTuned15%Slow with jitter, sensitivity fix onPunishes -
Bow aimbot
Needs several perfect long range shots after a snap. Smoothed aim or close shots slip.
Default45%Snaps on draw, full chargeTuned5%Smooth aim, random offsetAlert only -
Reach
Catches hits past about 3.1 blocks, measured where the attacker saw the target. 3.1 to 3.2 mostly slips.
Default95%4 or more blocksTuned35%3.1 to 3.3 blocksPunishes -
Hitboxes
Catches aim that misses the real hitbox by more than 0.1 blocks. Small expansions slip.
Default55%0.4 to 0.5 biggerTuned5%0.1 to 0.15 biggerPunishes -
Autoclicker
Catches 17 or more CPS held on players, bursts over 24 and robotic timing. Random 12 to 14 CPS slips.
Default90%18 to 22 CPSTuned10%12 to 14 CPS, randomPunishes -
Velocity and anti knockback
Cancelled knockback gets caught within two hits. 80 to 90% mostly slips unless the player walks into it.
Default95%0% knockbackTuned35%80 to 90% knockbackPunishes -
Criticals
Catches fake mini jump packets and crits while standing on the ground. Real jumps slip.
Default90%Packet modeTuned10%Real small jumpsPunishes -
Backtrack
Catches hits that only land on positions older than the player's lag. Short delays mostly slip.
Default65%300 ms delayTuned25%50 to 100 ms delayPunishes -
Keep sprint and super knockback
Catches sprint packets sent on the attack tick and speed kept after sprint hits. Real W-taps slip.
Default90%Always on, packet modeTuned25%Some hits, timed W-tapPunishes -
Auto block
Catches attacking with a raised shield and fast block flicking. A clean unblock, hit and reblock slips.
Default85%Shield up while hittingTuned25%Unblocks before each hitPunishes -
Mace fall spoof
Catches smash hits with a fall 3 or more blocks longer than the real drop, and removes the extra damage.
Default90%10 or more blocksTuned10%1 to 2 extra blocksPunishes -
Crystal aura
Catches several crystals in one tick, predicted IDs and clicks out of reach or out of sight. Slower aura with rotations slips.
Default90%No rotations, multi breakTuned20%Rotations, 2 to 3 tick delayPunishes -
Anchor and bed aura
Catches place, charge and blow up in one tick, and clicks through walls. Slower aura with rotations slips.
Default85%All in one tickTuned15%Delays and rotationsPunishes -
Surround and auto trap
Catches two or more blocks placed in one tick. One block per tick slips.
Default95%4 or more blocks a tickTuned5%1 block a tickPunishes -
Auto totem
Catches offhand refills under 60 ms after a pop. Delays over about 100 ms slip.
Default60%Instant refillTuned10%100 to 200 ms delayPunishes -
Auto pot
Catches swap, throw and swap back in one tick, and instant look down snaps. Spreading it over ticks slips.
Default85%Silent snap and swapTuned20%Spread over a few ticksAlert only -
Auto soup
Catches eating, dropping the bowl and swapping in one tick, and perfectly even timing. Random delays slip.
Default85%All in one tickTuned20%1 to 3 tick random delaysAlert only -
Silent swap
Catches swap, use and swap back inside one tick. Swapping back a tick later slips.
Default95%Swap back the same tickTuned5%Swap back a tick laterPunishes -
Bow spam
Catches 12 shots in a row with the same charge and an instant redraw. Any random charge slips.
Default85%Same short chargeTuned5%Random chargeAlert only
Movement
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Fly
Hovering, rising and slow glides all break the gravity prediction within seconds. Only short windows like knockback hide it.
Default95%Hover and creative flightTuned90%Slow glide downPunishes -
Speed
About 1.25x or faster gets punished. 1.05x shows up as alerts over time, and smaller boosts slip.
Default95%1.5x or bhopTuned50%1.05xPunishes -
Strafe
Sharp mid air direction changes get punished. Gentle steering only raises alerts.
Default90%Full air strafeTuned60%Small turns, no speed gainPunishes -
Timer
Fast timers get punished within seconds. 1.04x and up raises alerts within a minute, slower timers slip.
Default95%1.5xTuned15%1.03xPunishes -
No fall
Mid air ground spoofs get caught on the first fall. Last block spoofs need two or three big falls.
Default95%Spoofs ground every fallTuned60%Spoofs only the last blockPunishes -
Jesus
Walking or hovering on water is caught fast. Bobbing in the water at swim speed slips.
Default95%Walks on waterTuned20%Bobs in the waterPunishes -
Step
Stepping 2 or more blocks gets punished on the first one. Instant 1 block steps alert every time.
Default95%2 or more blocksTuned90%Exactly 1 blockPunishes -
High jump and air jump
Air jumps and clearly higher jumps get caught. Under about 7% extra jump height stays under every limit.
Default95%2x height or air jumpsTuned10%5% higherPunishes -
Spider
Any steady climb up a wall gets caught, even a slow one.
Default95%Fast wall climbTuned85%Slow wall climbPunishes -
Fast ladder
Double ladder speed alerts after a few blocks. Under about 1.3x slips.
Default90%2x ladder speedTuned5%1.2x ladder speedAlert only -
Phase and noclip
Moving through full blocks is caught at once. A single shallow clip, or clipping through doors and panes, can slip.
Default95%Noclip through wallsTuned40%One shallow clipPunishes -
Blink
Long holds get caught by the jump and burst size. Holds that also delay pings look like lag and slip.
Default90%Holds 1 to 3 secondsTuned55%300 to 500 ms holdsPunishes -
No slow
Full no slow gets punished within one eat. Partial no slow only raises alerts after several uses.
Default95%Full speed using itemsTuned55%Half the slowdown, no sprintPunishes -
No web
Ignoring cobwebs gets caught within a few ticks. A mild web speedup stays under the cap.
Default95%Normal speed in websTuned5%About 2x web speedPunishes -
Elytra fly
Hovering, climbing and level flight without rockets get punished. Small glide boosts raise alerts.
Default95%Hover or level flightTuned80%5% glide boostPunishes -
Boat fly and entity speed
Boat fly is spotted within seconds and 10% extra ride speed raises alerts, but neither punishes by default.
Default95%Boat flyTuned70%1.1x boat or horse speedAlert only -
Inventory move
Moving with a container open is caught fast. Moving in your own inventory isn't visible to the server.
Default90%Moving with a chest openTuned10%Own inventory, stops to clickPunishes -
Safe walk
Stopping dead at edges without sneaking alerts after about four times. Safe walk that sneaks isn't flagged.
Default65%Always onTuned5%Sneaks at edgesAlert only -
Slime bounce
Big bounce boosts alert on the first bounce. Small boosts take many bounces.
Default90%Big bounce boostTuned40%5% higher bouncesAlert only -
Setback bypass
Ignoring three setbacks in a row gets flagged, but only after another check has set the player back.
Default85%Ignores setbacksTuned40%Accepts, then resendsPunishes -
Lag switch and fake lag
Holding movement while still answering pings gets caught. Delaying every packet equally looks like real lag and slips.
Default80%Holds moves, answers pingsTuned10%Delays every packetPunishes
World
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Scaffold
Snap or sprint scaffolds get caught within a few blocks. Smooth scaffolds at walking pace mostly slip.
Default95%Snap rotations, sprintingTuned25%Smooth rotations, walking pacePunishes -
Tower
Fast towers over about 9 blocks get flagged. Towers on the normal jump rhythm don't.
Default85%Fast tower, 9 or more blocksTuned5%Normal jump rhythmAlert only -
Fast break and nuker
Speedmine at the server's limit and nukers get caught fast. Digging 10 to 20% faster mostly stays under the limit.
Default95%Speedmine at the limit, nukerTuned15%10 to 20% faster diggingPunishes -
Fast place
Tick perfect placing gets flagged. Random delays of 100 ms or more slip.
Default55%Every tick, no delayTuned5%Random 2 to 3 tick delayAlert only -
X-ray
Players heading straight to diamonds or debris get flagged after 5 veins. Careful fake mining stays under the line.
Default60%Tunnels to diamonds and debrisTuned15%Fake mining around oresAlert only -
Base finding
Digging straight to fake bait chests gets flagged. Surface scouting slips, and the seek check needs the base shield on.
Default35%Digs straight to stashesTuned5%Scouts from the surfaceAlert only -
Freecam
Freecam that digs, clicks or hits from the camera gets flagged. Just looking around isn't seen without the base shield.
Default25%Digs or clicks from the cameraTuned5%Only looks aroundAlert only -
Ghost hand
Repeated clicks through solid walls get flagged within three uses. Rare one off uses fade away.
Default90%Every click through wallsTuned20%Now and thenPunishes -
Chest stealer
Instant stealers get flagged on the first chest with 3 or more stacks. Random delays of 100 ms or more slip.
Default90%No delayTuned5%100 to 150 ms random delayPunishes -
Auto armor
Full sets equipped tick by tick get flagged. Single swaps and delays of 150 ms or more never trip it.
Default50%1 tick between piecesTuned5%150 to 300 ms random delayPunishes -
Fast eat and fast use
Throwing every tick and finishing food early gets flagged. Small speedups stay inside the margin.
Default80%Every tick, early finishTuned5%Slightly fasterAlert only -
Auto fish
Instant or fixed tick reels get flagged within about 12 to 40 catches. Random delays aren't caught.
Default85%Instant reel, fixed recastTuned5%Random 5 to 15 tick delayAlert only -
Auto tool
Off by default, since a quick hotbar press looks the same. Only a swap and swap back in one tick gets caught.
Default0%Switch on dig startTuned0%Same, with a delayOff
Exploits and clients
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Crash packets
Catches broken and out of world move packets. Other crash types need the packet flood guard, which is off by default.
Default60%Public crasher toolsTuned5%Payloads in valid rangesPunishes -
Packet spam
Right click and settings floods get caught within a second. Anything kept under the limits slips.
Default80%Hundreds a secondTuned5%Just under the limitsPunishes -
Bad packets
Catches impossible look angles and repeated duplicate packets within two packets. A client that keeps values legal passes.
Default90%Impossible angles, duplicatesTuned10%Every value kept legalPunishes -
Creative and spectate exploits
Creative or spectate packets sent outside that mode flag on the second one. A single spaced out packet slips.
Default95%Repeated exploit packetsTuned10%One packet, spaced outPunishes -
Cooldown and bypass tricks
Catches hotbar flicks before hits and dig cancels with no start when repeated. Spacing them out slips.
Default85%Used on every hitTuned10%Once every few secondsAlert only -
Bots
Fast joins from one IP or network are refused at login, with no alert. Slow joins or proxies get through.
Default95%20 or more joins from one IPTuned0%Slow joins or proxy listsBlocks joins -
Chat spam
Repeated text and machine steady timing get caught within about ten messages. Varied messages at human pace pass.
Default95%Same text, fixed delayTuned5%Varied text, random delayAlert only -
World downloader
The classic WDL mod gets flagged on join and told to turn itself off. Newer downloaders without its channel are invisible.
Default95%Classic WDL modTuned0%Downloaders without a WDL channelAlert only -
Cheat clients
Clients get named when a known module runs, like packet criticals. The client brand alone never alerts.
Default35%Stock Meteor or WurstTuned5%Brand spoofed, risky modules offAlert only