Catch rates

How likely Counter is to flag each cheat on the default config.

Each number is the estimated chance that someone using the cheat for about 10 minutes of normal play gets flagged at least once. They're worked out from the limits in each check's code, not from testing cheat clients, so treat them as a guide. Players on 1.21.2 and newer get caught a bit more often, since those clients report every tick.

Combat

  • Killaura

    Catches snap aim, hits out of tick order and fast target switching. Smooth, random single target aura often slips.

    Default85%Snap aim, 20 CPS
    Tuned25%Smooth aim, 12 to 14 CPS
    Punishes
  • Aimbot and aim assist

    Catches turns that don't fit the mouse sensitivity and robotic constant speed aim. Aim tuned to the sensitivity mostly slips.

    Default70%Fast, constant turns
    Tuned15%Slow with jitter, sensitivity fix on
    Punishes
  • Bow aimbot

    Needs several perfect long range shots after a snap. Smoothed aim or close shots slip.

    Default45%Snaps on draw, full charge
    Tuned5%Smooth aim, random offset
    Alert only
  • Reach

    Catches hits past about 3.1 blocks, measured where the attacker saw the target. 3.1 to 3.2 mostly slips.

    Default95%4 or more blocks
    Tuned35%3.1 to 3.3 blocks
    Punishes
  • Hitboxes

    Catches aim that misses the real hitbox by more than 0.1 blocks. Small expansions slip.

    Default55%0.4 to 0.5 bigger
    Tuned5%0.1 to 0.15 bigger
    Punishes
  • Autoclicker

    Catches 17 or more CPS held on players, bursts over 24 and robotic timing. Random 12 to 14 CPS slips.

    Default90%18 to 22 CPS
    Tuned10%12 to 14 CPS, random
    Punishes
  • Velocity and anti knockback

    Cancelled knockback gets caught within two hits. 80 to 90% mostly slips unless the player walks into it.

    Default95%0% knockback
    Tuned35%80 to 90% knockback
    Punishes
  • Criticals

    Catches fake mini jump packets and crits while standing on the ground. Real jumps slip.

    Default90%Packet mode
    Tuned10%Real small jumps
    Punishes
  • Backtrack

    Catches hits that only land on positions older than the player's lag. Short delays mostly slip.

    Default65%300 ms delay
    Tuned25%50 to 100 ms delay
    Punishes
  • Keep sprint and super knockback

    Catches sprint packets sent on the attack tick and speed kept after sprint hits. Real W-taps slip.

    Default90%Always on, packet mode
    Tuned25%Some hits, timed W-tap
    Punishes
  • Auto block

    Catches attacking with a raised shield and fast block flicking. A clean unblock, hit and reblock slips.

    Default85%Shield up while hitting
    Tuned25%Unblocks before each hit
    Punishes
  • Mace fall spoof

    Catches smash hits with a fall 3 or more blocks longer than the real drop, and removes the extra damage.

    Default90%10 or more blocks
    Tuned10%1 to 2 extra blocks
    Punishes
  • Crystal aura

    Catches several crystals in one tick, predicted IDs and clicks out of reach or out of sight. Slower aura with rotations slips.

    Default90%No rotations, multi break
    Tuned20%Rotations, 2 to 3 tick delay
    Punishes
  • Anchor and bed aura

    Catches place, charge and blow up in one tick, and clicks through walls. Slower aura with rotations slips.

    Default85%All in one tick
    Tuned15%Delays and rotations
    Punishes
  • Surround and auto trap

    Catches two or more blocks placed in one tick. One block per tick slips.

    Default95%4 or more blocks a tick
    Tuned5%1 block a tick
    Punishes
  • Auto totem

    Catches offhand refills under 60 ms after a pop. Delays over about 100 ms slip.

    Default60%Instant refill
    Tuned10%100 to 200 ms delay
    Punishes
  • Auto pot

    Catches swap, throw and swap back in one tick, and instant look down snaps. Spreading it over ticks slips.

    Default85%Silent snap and swap
    Tuned20%Spread over a few ticks
    Alert only
  • Auto soup

    Catches eating, dropping the bowl and swapping in one tick, and perfectly even timing. Random delays slip.

    Default85%All in one tick
    Tuned20%1 to 3 tick random delays
    Alert only
  • Silent swap

    Catches swap, use and swap back inside one tick. Swapping back a tick later slips.

    Default95%Swap back the same tick
    Tuned5%Swap back a tick later
    Punishes
  • Bow spam

    Catches 12 shots in a row with the same charge and an instant redraw. Any random charge slips.

    Default85%Same short charge
    Tuned5%Random charge
    Alert only

Movement

  • Fly

    Hovering, rising and slow glides all break the gravity prediction within seconds. Only short windows like knockback hide it.

    Default95%Hover and creative flight
    Tuned90%Slow glide down
    Punishes
  • Speed

    About 1.25x or faster gets punished. 1.05x shows up as alerts over time, and smaller boosts slip.

    Default95%1.5x or bhop
    Tuned50%1.05x
    Punishes
  • Strafe

    Sharp mid air direction changes get punished. Gentle steering only raises alerts.

    Default90%Full air strafe
    Tuned60%Small turns, no speed gain
    Punishes
  • Timer

    Fast timers get punished within seconds. 1.04x and up raises alerts within a minute, slower timers slip.

    Default95%1.5x
    Tuned15%1.03x
    Punishes
  • No fall

    Mid air ground spoofs get caught on the first fall. Last block spoofs need two or three big falls.

    Default95%Spoofs ground every fall
    Tuned60%Spoofs only the last block
    Punishes
  • Jesus

    Walking or hovering on water is caught fast. Bobbing in the water at swim speed slips.

    Default95%Walks on water
    Tuned20%Bobs in the water
    Punishes
  • Step

    Stepping 2 or more blocks gets punished on the first one. Instant 1 block steps alert every time.

    Default95%2 or more blocks
    Tuned90%Exactly 1 block
    Punishes
  • High jump and air jump

    Air jumps and clearly higher jumps get caught. Under about 7% extra jump height stays under every limit.

    Default95%2x height or air jumps
    Tuned10%5% higher
    Punishes
  • Spider

    Any steady climb up a wall gets caught, even a slow one.

    Default95%Fast wall climb
    Tuned85%Slow wall climb
    Punishes
  • Fast ladder

    Double ladder speed alerts after a few blocks. Under about 1.3x slips.

    Default90%2x ladder speed
    Tuned5%1.2x ladder speed
    Alert only
  • Phase and noclip

    Moving through full blocks is caught at once. A single shallow clip, or clipping through doors and panes, can slip.

    Default95%Noclip through walls
    Tuned40%One shallow clip
    Punishes
  • Blink

    Long holds get caught by the jump and burst size. Holds that also delay pings look like lag and slip.

    Default90%Holds 1 to 3 seconds
    Tuned55%300 to 500 ms holds
    Punishes
  • No slow

    Full no slow gets punished within one eat. Partial no slow only raises alerts after several uses.

    Default95%Full speed using items
    Tuned55%Half the slowdown, no sprint
    Punishes
  • No web

    Ignoring cobwebs gets caught within a few ticks. A mild web speedup stays under the cap.

    Default95%Normal speed in webs
    Tuned5%About 2x web speed
    Punishes
  • Elytra fly

    Hovering, climbing and level flight without rockets get punished. Small glide boosts raise alerts.

    Default95%Hover or level flight
    Tuned80%5% glide boost
    Punishes
  • Boat fly and entity speed

    Boat fly is spotted within seconds and 10% extra ride speed raises alerts, but neither punishes by default.

    Default95%Boat fly
    Tuned70%1.1x boat or horse speed
    Alert only
  • Inventory move

    Moving with a container open is caught fast. Moving in your own inventory isn't visible to the server.

    Default90%Moving with a chest open
    Tuned10%Own inventory, stops to click
    Punishes
  • Safe walk

    Stopping dead at edges without sneaking alerts after about four times. Safe walk that sneaks isn't flagged.

    Default65%Always on
    Tuned5%Sneaks at edges
    Alert only
  • Slime bounce

    Big bounce boosts alert on the first bounce. Small boosts take many bounces.

    Default90%Big bounce boost
    Tuned40%5% higher bounces
    Alert only
  • Setback bypass

    Ignoring three setbacks in a row gets flagged, but only after another check has set the player back.

    Default85%Ignores setbacks
    Tuned40%Accepts, then resends
    Punishes
  • Lag switch and fake lag

    Holding movement while still answering pings gets caught. Delaying every packet equally looks like real lag and slips.

    Default80%Holds moves, answers pings
    Tuned10%Delays every packet
    Punishes

World

  • Scaffold

    Snap or sprint scaffolds get caught within a few blocks. Smooth scaffolds at walking pace mostly slip.

    Default95%Snap rotations, sprinting
    Tuned25%Smooth rotations, walking pace
    Punishes
  • Tower

    Fast towers over about 9 blocks get flagged. Towers on the normal jump rhythm don't.

    Default85%Fast tower, 9 or more blocks
    Tuned5%Normal jump rhythm
    Alert only
  • Fast break and nuker

    Speedmine at the server's limit and nukers get caught fast. Digging 10 to 20% faster mostly stays under the limit.

    Default95%Speedmine at the limit, nuker
    Tuned15%10 to 20% faster digging
    Punishes
  • Fast place

    Tick perfect placing gets flagged. Random delays of 100 ms or more slip.

    Default55%Every tick, no delay
    Tuned5%Random 2 to 3 tick delay
    Alert only
  • X-ray

    Players heading straight to diamonds or debris get flagged after 5 veins. Careful fake mining stays under the line.

    Default60%Tunnels to diamonds and debris
    Tuned15%Fake mining around ores
    Alert only
  • Base finding

    Digging straight to fake bait chests gets flagged. Surface scouting slips, and the seek check needs the base shield on.

    Default35%Digs straight to stashes
    Tuned5%Scouts from the surface
    Alert only
  • Freecam

    Freecam that digs, clicks or hits from the camera gets flagged. Just looking around isn't seen without the base shield.

    Default25%Digs or clicks from the camera
    Tuned5%Only looks around
    Alert only
  • Ghost hand

    Repeated clicks through solid walls get flagged within three uses. Rare one off uses fade away.

    Default90%Every click through walls
    Tuned20%Now and then
    Punishes
  • Chest stealer

    Instant stealers get flagged on the first chest with 3 or more stacks. Random delays of 100 ms or more slip.

    Default90%No delay
    Tuned5%100 to 150 ms random delay
    Punishes
  • Auto armor

    Full sets equipped tick by tick get flagged. Single swaps and delays of 150 ms or more never trip it.

    Default50%1 tick between pieces
    Tuned5%150 to 300 ms random delay
    Punishes
  • Fast eat and fast use

    Throwing every tick and finishing food early gets flagged. Small speedups stay inside the margin.

    Default80%Every tick, early finish
    Tuned5%Slightly faster
    Alert only
  • Auto fish

    Instant or fixed tick reels get flagged within about 12 to 40 catches. Random delays aren't caught.

    Default85%Instant reel, fixed recast
    Tuned5%Random 5 to 15 tick delay
    Alert only
  • Auto tool

    Off by default, since a quick hotbar press looks the same. Only a swap and swap back in one tick gets caught.

    Default0%Switch on dig start
    Tuned0%Same, with a delay
    Off

Exploits and clients

  • Crash packets

    Catches broken and out of world move packets. Other crash types need the packet flood guard, which is off by default.

    Default60%Public crasher tools
    Tuned5%Payloads in valid ranges
    Punishes
  • Packet spam

    Right click and settings floods get caught within a second. Anything kept under the limits slips.

    Default80%Hundreds a second
    Tuned5%Just under the limits
    Punishes
  • Bad packets

    Catches impossible look angles and repeated duplicate packets within two packets. A client that keeps values legal passes.

    Default90%Impossible angles, duplicates
    Tuned10%Every value kept legal
    Punishes
  • Creative and spectate exploits

    Creative or spectate packets sent outside that mode flag on the second one. A single spaced out packet slips.

    Default95%Repeated exploit packets
    Tuned10%One packet, spaced out
    Punishes
  • Cooldown and bypass tricks

    Catches hotbar flicks before hits and dig cancels with no start when repeated. Spacing them out slips.

    Default85%Used on every hit
    Tuned10%Once every few seconds
    Alert only
  • Bots

    Fast joins from one IP or network are refused at login, with no alert. Slow joins or proxies get through.

    Default95%20 or more joins from one IP
    Tuned0%Slow joins or proxy lists
    Blocks joins
  • Chat spam

    Repeated text and machine steady timing get caught within about ten messages. Varied messages at human pace pass.

    Default95%Same text, fixed delay
    Tuned5%Varied text, random delay
    Alert only
  • World downloader

    The classic WDL mod gets flagged on join and told to turn itself off. Newer downloaders without its channel are invisible.

    Default95%Classic WDL mod
    Tuned0%Downloaders without a WDL channel
    Alert only
  • Cheat clients

    Clients get named when a known module runs, like packet criticals. The client brand alone never alerts.

    Default35%Stock Meteor or Wurst
    Tuned5%Brand spoofed, risky modules off
    Alert only